Ghostrunner Artifacts

There are 35 artifacts to collect in Ghostrunner. On this page, all of the artifacts are listed in the chronological order that they appear in the game. You can also head over to the walkthrough for a step-by-step guide on how to find artifacts on each level.

Ghostrunner Artifacts
Ghostrunner Artifacts
Ghostrunner Artifacts
Ghostrunner Artifacts
Ghostrunner Artifacts
Ghostrunner Artifacts location
Ghostrunner Artifacts locations
Ghostrunner Artifacts
Ghostrunner Artifacts
Ghostrunner Artifacts
Ghostrunner Artifacts
Ghostrunner Artifacts Ghostrunner Artifacts Ghostrunner Artifacts Ghostrunner Artifacts Ghostrunner Artifacts Ghostrunner Artifacts Ghostrunner Artifacts Ghostrunner Artifacts

Advertisements

Ghostrunner Artifacts

Artifact 1: An Awakening

The collectible is on the right-hand side of this room, tucked away, just behind the first yellow wall.

Ghostrunner Artifacts

Run along the yellow surface on the right then immediately jump and dash to the right to find it.

Artifact 2: A Look Inside

After clearing the room with four enemies on platforms, and grappling hooks, you’ll climb up to this set of pipes. The collectible is on the right.

Advertisements

Artifact 3: The Climb

In the room with the electricity moving across the walls. When you get to the top, you’ll see a red strip with a grappling hook behind it. Run along the wall when it’s safe to do so, use sensory boost to strafe to the right and reach the grappling point. On the right, there is a grate that’s been removed. You can drop down here and the collectible is on the left.

Artifact 4: The Climb

In the room with the curved surfaces, where you need to run and destroy the three shields, there is a collectible at the end of the room (on the right, if you’re looking at it from you entering the room.) It’s behind the last enemy and these boxes.

Artifact 5: Jacked Up

When you enter a room with three long platforms, moving grappling hooks and five enemies. The collectible is on the right platform, at the end, behind the cans.

Artifact 6: Jacked Up

After riding a set of platforms, you step into a room with this red beam. You may spot the collectible on the left-hand side of the second platform. Wall run across the surface on the right to reach the platform and get the collectible behind the boxes.

Artifact 7: Jacked Up

The final collectible is in the last room, at the end of the level. It’s the big room with enemies scattered around and a shield in the middle. The collectible is on the left, a the back of the room. Once you kill the enemy that’s on the crates on the left, there is an elevator behind him.

Take this up and face the back of the room. There’s a platform with boxes. It’s behind the crates.

Artifact 8: Breathe In

The first collectible is on the left (or right in the picture below), before the first enemy of the level. It’s behind this fan and you’ll need to use a Cybervoid Uplink to get in there.

Artifact 9: Breathe In

Continue to the next room – there are two Cybervoid uplinks here to be used, as well as another collectible and four enemies. When the room is clear you can head for the collectible. Flip the switch on the console and two hooks will appear. Head back to the start of the room and you can now grapple over to the left to get the collectible.

Artifact 10: Breathe In

Head back towards the orange marker, pick up the Cybervoid uplink you pass on the right so you can grapple across and through the blades. In the next room, grapple up and jump to the surface on the right to wall run along it. Turn around and run back across the wall, then jump to the left to reach the ledge that the grapple hook is attached to. Run along this to get the next collectible.

Artifact 11: Breathe In

After the encounter where you press the button and the blades begin to rotate. Jump on the spinning blades and be carful to avoid the suspended boxes. There is a collectible to the right in the opening.

Artifact 12: Breathe In

After the room with all the fans, when you are heading over to the bridge for the second time. There is a collectible up to the right. Grapple up and get this.

Artifact 13: Breathe In

When you exit Cybervoid you’ll want to go the left to grab the next collectible. There is a fan in the corner, use this to jump up the collectible.

Ghostrunner 04 11 2020 22 54 03.jpg

Artifact 14: Road to Amida

When you encounter your second enemy of the level. On the right, as you enter, you’ll see some yellow wires. These will show you where you can drop down to pick up the collectible on the platform below.

Ghostrunner 05 11 2020 15 29 03.jpg
Ghostrunner 05 11 2020 15 29 43.jpg

Artifact 15: Road to Amida

In the room with three enemies where two of have shields. . The enemy at the back of the room has a protective blue shield around them. You want to head here to destroy the shield, but the collectible is also here, up to the left on the boxes.

Ghostrunner 05 11 2020 15 35 12.jpg

Artifact 16: Road to Amida

When you get here, there is a collectible item in this room off to the left. Go to the edge of the platform and you’ll see it off to the left. You can run across the wall to the right, past the safety barriers. Be careful as there is a red beam here. You will need to avoid it, so jump and use sensory boost, to aim over to the ledge and reach the collectible.

Ghostrunner 05 11 2020 15 39 23.jpg
Ghostrunner 05 11 2020 15 40 08.jpg

Artifact 17: Road to Amida

Use the angled, broken fence on the left. Run along it, use sensory dash to jump and boost around to the right. Run along the wall, and you’ll be able to go all the way into a gap where the collectible is.

Ghostrunner 05 11 2020 17 25 43.jpg

Artifact 18: Run-up

When you start the level, you have to jump across a series of platforms and take on six enemies When you’ve killed the last one, there is an artifact to the right, behind the orange surface. Turn around when you’re on the last platform and look left into the small alcove.

Ghostrunner 14 11 2020 10 07 16.jpg

Boost across to the little platform, and it’s inside.

Ghostrunner 14 11 2020 10 06 59.jpg

Artifact 19: Dharma City

You’ll see a Cybervoid uplink that enhances how far you can jump. Use this to boost yourself over to the next platform, that’s directly in front and much higher up. Before you run into the second boost and leave this platform, there is a collectible here. Instead of going left towards the boost, you want to go right – but you’ll need to use the boost to get up to the platform. As soon as you jump, you should land on it.

Ghostrunner 05 11 2020 22 51 02.jpg

Artifact 20: Dharma City

When you use the boost to jump over to the next platform, you’ll also notice another collectible behind a wire fence. Go around to the left, and you’ll be able to wall run and get to it easily.

Ghostrunner 05 11 2020 22 51 41.jpg

Artifact 21: Dharma City

You’ll enter a train station. Follow the steps to the left and back out to the city. In front of you will be a grapple and a rail that goes off to the left and the right. There is a collectible at the end of the rail, if you grapple over to the right. Once you reach here, there is a small door on the left underneath the blue canopy.

Ghostrunner 05 11 2020 22 59 40.png

Artifact 22: Dharma City

After the section where you grab the jump boost and you encounter the three drones, you have to hack a billboard as you wall-run, to get across to the next platform. You can hack this billboard again, so you can run to the left. The collectible is on this platform.

Ghostrunner 05 11 2020 23 07 45.jpg
Ghostrunner 05 11 2020 23 07 50.jpg

Artifact 23: Echoes

After getting the collectible on the pipe, you take a zipline up. The collectible is directly above you. In order to get to it, you’ll need to wall run across the right-hand wall and make it over to the little ledge over in the distance. When you get to the ledge, turn around and wall run back up to reach the collectible.

Ghostrunner 06 11 2020 14 28 42.jpg
Ghostrunner 06 11 2020 14 30 26 (2).jpg

Artifact 24: Echoes

When you encounter the second sniper and a hackable surface. There’s a collectible if you look to the left, behind the crates. Hack the surface and use it to avoid the sniper’s line of fire as you move towards the left side of this section. Grab the collectible.

Ghostrunner 06 11 2020 15 06 52.jpg
Ghostrunner 06 11 2020 15 07 20.jpg

Artifact 25: Echoes

When you have to grab the jump boost. Before you proceed, there’s a collectible here. In order to get this collectible, grab the boost jump and drop down. Instead of going forward, turn to the right and jump up to the ledge you can see sticking out. This has the collectible on it. Go back round and pick up the jump boost. Then drop down and jump to the platform in front.

Ghostrunner 06 11 2020 15 16 46.jpg
Ghostrunner 06 11 2020 15 16 59.jpg

Artifact 26: Faster

Just before you take the first grapple. You go through an unlocked door and the collectible is on the left.

Ghostrunner 08 11 2020 12 25 49.jpg

Artifact 27: The Forbidden Zone

When you slide down into a room with an enemy directly in front and one to the left. There’s a third enemy around the corner. After taking out the third enemy, jump to the wall in front and wall run around to the right. Jump on to the platform then wall run across the left surface, to reach the platform with the collectible on.

Ghostrunner 08 11 2020 14 02 33.jpg

Artifact 28: The Forbidden Zone

After taking out 3 turrets that have overlapping beams. When you hit the third one, look to the right for the graffiti that says “don’t be fooled”. Run across to the wall, look up and turn around. There is a grapple point here that will fling you up to the collectible.

Ghostrunner 08 11 2020 14 13 17.jpg
Ghostrunner 08 11 2020 14 14 07.jpg

Artifact 29: The Forbidden Zone

When you have to ride the rail upwards, after two enemies jump at you. Before you proceed, there is a collectible here. Head right and drop down.

Ghostrunner 08 11 2020 14 16 10.png

Artifact 30: Reign in Hell

When you go out onto the platform and some of the creatures fall down in front of you. This is actually a hint that there is a collectible down here. To reach this one, go to the safety barriers, turn around, walk backwards and drop down. As you drop, the collectible will be visible. Dash forward to collect it.

Ghostrunner 10 11 2020 14 45 58.jpg

Artifact 31: Reign in Hell

When you get to the room where you have to grapple up to a red billboard and there’s an electric wall to the left. Before you go ahead, there is another collectible here. Turn around and you should see it. Run back along the red billboard and over to the ledge it’s on.

Ghostrunner 10 11 2020 15 00 18.jpg

Artifact 32: Reign in Hell

When you take a yellow rail and creatures appear. The collectible is on the right just after the rail.

Ghostrunner 10 11 2020 15 07 43.jpg
Ghostrunner 10 11 2020 15 08 30.jpg

Artifact 33: Things You Wouldn’t Believe

When you get to the yellow rail with the two drones near the start of the level. Before going forward, turn around here and take the yellow rail over to the platform above the door for a collectible.

Ghostrunner 10 11 2020 16 24 01.jpg

Artifact 34: Things You Wouldn’t Believe

When you get to this part, you need to ride the rail over to the left.

Ghostrunner 10 11 2020 16 28 49.png

If you turn around and ride it to the right, then run up the platforms you’ll end up on top of a metal structure. The artifact is here.

Ghostrunner 10 11 2020 16 30 08.png

Artifact 35: Things You Wouldn’t Believe

When you reach the second jump boost that leads you to a metal structure, you’ll notice that there is a gap in it, a ledge above and a higher ledge on top. Use the jump boost to get to the first ledge, then go to the right and pick up another jump boost. Use this to get to the top of the structure and the collectible.

Ghostrunner 10 11 2020 18 39 48.jpg
Ghostrunner 10 11 2020 18 40 26.jpg