343 Industries is bringing back an old-school motion tracker-style radar in Halo Infinite as a result of feedback from the recent technical preview.
As reported by PC Gamer, this information comes from 343 Industries’ Halo Waypoint blog, which mentioned the feedback that the studio received during and after its recent technical preview.
“The Combat Sensor, or radar, that sits in the bottom left of your HUD follows a different set of rules than previous Halo titles. We knew this implementation was going to feel different, maybe even a little contentious, and that’s why we wanted to get feedback on it as soon as possible in the Tech Preview.”
Halo Waypoint
Halo’s Combat Sensor, which only shows enemy locations when players are sprinting or firing a weapon, was missed by most players, according to 343’s survey.
It goes on to say that some players liked the new radar approach, but that the majority of players preferred the old style.
Halo Infinite Motion Tracker-Style Radar
“We’ve updated the Combat Sensor to feel more like the ‘Motion Tracker’ of old, which shows all movement besides crouch-walking, and should have that ready for folks to test in the next flight,” the blog reads. “Be sure to keep an eye on it and let us know how it plays.”
Only a small portion of the post’s post-technical preview brief is dedicated to the radar. Also discussed are what people liked about Halo Infinite’s multiplayer as well as what 343 Industries received in terms of criticism.
There are requests from players such as “crystalizing” the Needler weapon’s audio and granular control of each in-game voice, including Personal AI, Spartan Chatter, and multiplayer announcers.
343 Industries’ bots have also been criticized. In the technical preview, players complained that bots were too accurate when shooting weapons and throwing grenades.
Visit 343 Industries’ Halo Waypoint blog for more information and a breakdown of this feedback.